IS

TANG, ARTHUR

Topic Weight Topic Terms
0.272 virtual world worlds co-creation flow users cognitive life settings environment place environments augmented second intention
0.154 interface user users interaction design visual interfaces human-computer navigation human need cues studies guidelines laboratory
0.110 requirements analysts systems elicitation techniques analysis process technique understanding determination analyst acquisition interview development used
0.106 attention utilization existing codification model received does limitations theories receiving literature paying causes additional building

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BIOCCA, FRANK 1 BOHIL, COREY 1 OWEN, CHARLES 1
augmented reality 1 geospatial information system 1 location-based services 1 mobile computing 1
spatial information systems 1 visual attention 1

Articles (1)

Attention Issues in Spatial Information Systems: Directing Mobile Users' Visual Attention Using Augmented Reality. (Journal of Management Information Systems, 2007)
Authors: Abstract:
    Knowledge of objects, situations, or locations in the environment can be productive, useful, or even life-critical for mobile augmented reality (AR) users. Users may need assistance with (1) dangers, obstacles, or situations requiring attention; (2) visual search; (3) task sequencing; and (4) spatial navigation. The omnidirectional attention funnel is a general purpose AR interface technique that rapidly guides attention to any tracked object, person, or place in the space. The attention funnel dynamically directs user attention with strong bottom-up spatial attention cues. In a study comparing the attention funnel to other attentional techniques such as highlighting and audio cueing, search speed increased by over 50 percent, and perceived cognitive load decreased by 18 percent. The technique is a general three-dimensional cursor in a wide array of applications requiring visual search, emergency warning, and alerts to specific objects or obstacles, or for three-dimensional navigation to objects in space.